﻿using System;
using Microsoft.Xna.Framework;

namespace TD
{
    public partial class InputManager : GameComponent
    {
        public InputManager(Game game) :
            base(game)
        {
            // Do something...
        }

        public override void Initialize()
        {
            InitializeKeyboard();
            InitializeMouse();
            
            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {
            UpdateKeyboard(gameTime);
            UpdateMouse(gameTime);

            base.Update(gameTime);
        }
    }
}
